@startuml
sprite $brightness_auto [48x48/16] {
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00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
000000000000000003FFFFFFFFFFFF400000000000000000
0000000000000000003EFFFFFFFFF3000000000000000000
00000000000000000003EFFFFFFF30000000000000000000
000000000000000000003EFFFFE300000000000000000000
0000000000000000000003EFFE3000000000000000000000
00000000000000000000002EE30000000000000000000000
000000000000000000000002200000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_BRIGHTNESS_AUTO(_alias) ENTITY(rectangle,black,brightness_auto,_alias,MATERIAL BRIGHTNESS_AUTO)
!define MATERIAL_BRIGHTNESS_AUTO(_alias, _label) ENTITY(rectangle,black,brightness_auto,_label, _alias,MATERIAL BRIGHTNESS_AUTO)
!define MATERIAL_BRIGHTNESS_AUTO(_alias, _label, _shape) ENTITY(_shape,black,brightness_auto,_label, _alias,MATERIAL BRIGHTNESS_AUTO)
!define MATERIAL_BRIGHTNESS_AUTO(_alias, _label, _shape, _color) ENTITY(_shape,_color,brightness_auto,_label, _alias,MATERIAL BRIGHTNESS_AUTO)
skinparam folderBackgroundColor<<MATERIAL BRIGHTNESS_AUTO>> White
@enduml